Open source game engine

RTT(Render To Texture) With Anti Aliasing added

I added Anti Aliasing for rederable textures but It seems there is no way to use it with MRT.

Comments on: "RTT(Render To Texture) With Anti Aliasing added" (2)

  1. yes MRTs don't work with MSAA on DX9 hardware.
    what do you mean by adding AA to renderable texutures ? you mean creating the texture with CreateSurface and AA flags ?

    now I recommend u to Try adding PostFX + AA to your engine. (if your engine uses postfx)

  2. No, I use the way nvidia introduced that you copy back buffer to the render target with StretchRect.

    The refraction I added is postFX and may be I add Heat and Haze effect to becuase it is similar to refraction.

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