I added Anti Aliasing for rederable textures but It seems there is no way to use it with MRT.
RTT(Render To Texture) With Anti Aliasing added
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I added Anti Aliasing for rederable textures but It seems there is no way to use it with MRT.
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yes MRTs don't work with MSAA on DX9 hardware.
what do you mean by adding AA to renderable texutures ? you mean creating the texture with CreateSurface and AA flags ?
now I recommend u to Try adding PostFX + AA to your engine. (if your engine uses postfx)
No, I use the way nvidia introduced that you copy back buffer to the render target with StretchRect.
The refraction I added is postFX and may be I add Heat and Haze effect to becuase it is similar to refraction.