Written by admin
I added Anti Aliasing for rederable textures but It seems there is no way to use it with MRT.
yes MRTs don't work with MSAA on DX9 hardware.what do you mean by adding AA to renderable texutures ? you mean creating the texture with CreateSurface and AA flags ?
now I recommend u to Try adding PostFX + AA to your engine. (if your engine uses postfx)
No, I use the way nvidia introduced that you copy back buffer to the render target with StretchRect.
The refraction I added is postFX and may be I add Heat and Haze effect to becuase it is similar to refraction.
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