Kochol Game Engine 0.0.8 Released.
In this version you have to use the InitParameters structure to initialize the KGE and set your parameters in this structure.
A tutorial has been written for initializing the engine. We recommend using this tutorial to start your own project.
Some documents are fixed and this version is more developer friendly
You can download it from here
Changes in this version:
– Add InitParameters structure
– Fix comments in kge namespace headers
– Add Tutorial 01
– Rename kge::core::Timer->GetSeconds() to GetTimeElapsed
– Fix a bug in adding lights after adding the meshes
– Fix a bug in shadow map with ATI cards