Subscribe to Kochol Game Engine RSS
About/Features
Downloads
Forums
Screenshots
Documents
Home
Open source game engine
Simorgh Editor
05
11
10'
You can use up to 49 512x512 textures on terrain
Leave a comment for:
"Simorgh Editor"
Click here to cancel reply.
Name
E-mail
Website
(optional)
Message
Post Comment
Search
Search:
Go!
Links
Documents/wiki
Downloads
Facebook Page
Log in
Register
Source Forge project page
Documents & wiki
Document
Tutorials
Developers guide
API Document
Developing KGE
Latest forum posts
Re: Why don't use default loader in Directx?
by:
sampad1370
April 19, 2013, 20:45
Re: Why don't use default loader in Directx?
by:
admin
April 17, 2013, 09:21
Re: Why don't use default loader in Directx?
by:
sampad1370
April 16, 2013, 20:13
Re: Why don't use default loader in Directx?
by:
admin
April 16, 2013, 12:29
Why don't use default loader in Directx?
by:
sampad1370
April 12, 2013, 10:29
New Downloads
KGE 0.0.9
KGE 0.0.8
KGE 0.0.7
KGE 0.0.6 on kge3d.org
KGE 0.0.6
Kochol Game 0.1
KGE 0.0.5.5
Mirror & Shadow
Most Downloaded
(2137)
KGE 0.0.5.5
(1918)
Kochol Game 0.1
(1709)
KGE 0.0.6
(1388)
Mirror & Shadow
(1160)
KGE 0.0.6 on kge3d.org
Stats
Tag Cloud
Terrain
Design
Ray
Speed
Tile
KGE
Collision detection
Graphics
Texture
PhysX
Shader
Shadow
Docs
AABB
Triangle
RTT
Blending
Mesh
Filtering
mipmap
WarCraft III
Refraction
material
Multithreading
Cyrus Script
Decal
Red Alert 3
Flood Fill
MRT
Site
Project management
Deferred shading