Open source game engine

Design

Contents

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  1. 1 UML
  2. 2 kge

UML

The diagram folder in trunk folder contains UMLs for KGE. We use ArgoUML for creating our UMLs.


kge

This is the main namespace. Everything about KGE is in this namespace.

  • KgeUnknown: This class is for reference counting and simple lock/unlock objects for using in multithread.
  • Device: This is the main class that user must create and Device will create other parts of engine.
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