Open source game engine

SVN

Get the latest code from svn server

Get the latest code from svn server

Under windows

Under linux

svn co https://kge.svn.sourceforge.net/svnroot/kge kge

SVN folders

Find out about KGE root svn folders

Trunk

This is the main coding path that developers work on the next release. There is no guarantee the codes in this folder works but they have to be compiled.

Branches

/branches/KGE0.1.0, KGE0.1.1, etc. Stable maintenance branches of the code. Used to fix bugs, stabilize new releases. If a maintenance branch, it should compile (if applicable) and be ready for QA/shipping at any given time. If a stabilization branch, it should compile and be feature complete. No new features should be added, no refactoring, and no code cleanups.

/branches/cool_feature. Used for highly experimental or destructive work that may or may not make it into trunk (or a maintenance branch). No guarantees about code compiling, working, or otherwise behaving sanely. Should last the minimum time as possible before merging into the mainline branch.

Tags

/tags/ KGE 1.0.1, KGE 1.0.2, KGE 1.1.3a, etc. Used for tagging a packaged & shipped release. Never EVER changes. Make as many tags as you want, but they’re immutable.

Other folders

Other folders are for before 0.1.0 version and they will be deleted after 0.1.0 release

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